Digital Matte Painter
Summary:
The Matte Painter creates photorealistic paintings that are used as an element to either embellish or replace live action footage.
Principal Duties and Responsibilities:
- Works closely with Supervisors to produce painting and elements that matches concept
- Provide or acquire photographic reference materials
- 2D and 3D paintings for digital environments including:
- Camera Setup
- Modeling for Projection
- Camera Animation
- Projection Setup
- Image Re-Projection
- Atmospherics and Light Passes
Education, Experience and Skills Required:
- 5-8 years experience in feature films creating photorealistic environments
- Degree in art, industrial design or painting preferred
- Experience working in a stereoscopic film pipeline/environment strongly desired
- Knowledge of Photoshop a must
- Understanding of Nuke or compositing software desired
- 3ds Max and/or Maya knowledge a plus
- Vue and Deep Paint knowledge a plus
- Strong knowledge of advanced matte painting techniques including color space, digital paint
- techniques and Photoshop file management (be it file format, bit depth resolution or appropriate
- layering of elements)
- Good knowledge and ability with perspective, value matching, and motion
- Good knowledge of camera focal lengths and composition
- Knowledge of film resolution and aspect ratios
- Strong time management in relation to deadlines
- Strong interpersonal and communication skills
Pipeline Technical Director
Summary:
- Pipeline Technical Directors are responsible for improving the overall efficiency of the facility-wide
- production pipeline. They design, implement, and manage tools that assist the digital artists with their
- daily use of both third party and in-house software and systems. These tools are intended to make the
- computer graphics production as efficient and productive as possible. Pipeline TDs work with peers and
- supervisors to craft novel tools, techniques, and procedures to aid the execution of the current project
- and advance the capabilities of the facility. The role requires strong technical and communication skills, as
- well as a firm understanding of software design, graphics, and production work flow.
Principal Duties and Responsibilities:
- Work with other TDs and artists to help design and create tools to be integrated into Digital
- Domain's existing pipeline. These tools will be created using a combination of custom and
- commercial Python and C++ APIs, including those applicable to Nuke, Maya and Houdini,
- depending upon the emphasis of the specific role.
- Work with department representatives to augment their work flows and tool sets to achieve
- specific goals of the project.
- Work with artists to troubleshoot and fix problems.
- Craft and update documentation for tools, techniques and work flows generated by the TechnicalDirector.
Education, Experience and Skills Required:
- 3+ years experience as a Technical Director.
- Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
- Practical knowledge of Python strongly desired, knowledge of PyQt a plus.
- Working experience with one or more professional graphics packages, including Maya, Houdini,
- and Nuke.
- Proficiency in one or more professional graphics package C++/Python APIs, including the Maya
- SDK, HDK, Nuke SDK, Mental Ray SDK, and Prman SDK preferred.
- Proficiency in applicable domain specific programming language(s) including Mel, Hscript, RSL,MetaSL.
Roto Artist
Summary:
The Roto Artist is responsible for creating mattes that accurately reflects the motion of a particular object over a
series of frames. Painting may be required to remove unwanted artifacts, reconstruct a background or digitally correct a render or composite.
Principal Duties and Responsibilities:
- Sophisticated shape creation and editing.
- Shape animation (by hand and w/ trackers).
- Shape compositing, fill modes, opacity settings.
- Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check.
- Marker removal paint.
- Rig removal paint.
- Plate restoration.
Experience and skills:
- 2+ years industry roto and paint experience.
- Experience with hand paint and "procedural" or "comp" paint a plus.
- Knowledge of Nuke and Combustion is a plus.
- Strong interpersonal and communication skills.
- Team player with great attitude.
- Dependable and flexible.
- Takes direction well.
- Exercises close attention to detail.
Lighting Artist
Summary:
The Lighting Artist will light shots and sequences and may participate in some Look Development. The Lighting Artist will work within the lighting and rendering pipeline to see shots through from start to finish.
Principal Duties and Responsibilities:
- Create photorealistic CG lighting that meets all technical and aesthetic standards for the project.
- Complete tasks within production deadlines while being largely self-directed.
- Be able to troubleshoot common rendering and lighting technical issues, including ray tracing
- render optimization.
Education, Experience and Skills Required:
- A wide range of experience and skills that can be used to resolve complex issues in creative and effective ways.
- 3+ years experience creating photorealistic lighting for live-action feature films in Maya and
- Renderman, Mental Ray or Vray.
- Experience with Katana and/or Arnold a plus.
- Extensive experience in a wide range of CG Lighting techniques and technical methods.
- Experience with HDRs and image based lighting.
- Ability to troubleshoot and debug common rendering issues.
- Python or C++ experience in production is ideal.
- Must have excellent communication and organizational skills.
Compositor
Summary:
The digital Compositor takes multiple diverse elements, however they were created, and blends them together artistically into a seamless, photorealistic image. Skillfully makes it appear as if the elements were all part of the same scene utilizing various compositing techniques to accomplish the task.
Principal Duties and Responsibilities:
- Integrate cg elements and matte paintings into live action plates
- Match color, lighting and exposure of stock elements to rendered or photographed elements
- Matte extractions from blue/green screen photography
- Clean and efficient script organization
- Present work clearly in dailies and walkthroughs and respond to supervisor in a timely fashion
- Transform and warp elements as needed
- 2D/3D camera tracking and stabilization
- Grain and degrain as necessary
- Plate speed up/slow down manipulation
- Matte edge processing and integration
- QC black levels, grain, color, mattes
- Paint fixes and rotoscoping
Education, Experience and Skills Required:
- 4 years of node based compositing software experience (Nuke, Shake, Fusion)
- Experience with Keylight, Primatte or Ultimatte
- Knowledge of projection mapping
- Maya knowledge a plus
- Sound aesthetic with good understanding of color, contrast and lighting design
- Knowledge of film resolution and aspect ratios
- Strong problem solving skills
- Strong interpersonal and communication skills
- Team player with great attitude
- Dependable and flexible
- Takes direction well
- Exercises close attention to detail
Cloth/Hair Artist
Summary:
The Cloth/Hair Artist partners with peers and show Leads to rig and simulate digital wardrobes, hair styles and fur.
Principal Duties and Responsibilities:
- Will simulate clothing and/or groom hairstyles based on reference and artistic direction
- Run simulations for shot production
- Collaborates on the creation of tools and methodologies for a show based cloth and hair pipeline
- Provide troubleshooting and problem solving support
Education, Experience, and Skills Required:
- Ability to work as a team player in a high pressure, deadline driven environment
- 3+ years of production experience as an Artist, ideally with a focus on simulation.
- Bachelor’s degree in Computer Science, or related field, or comparable work experience
- Expertise in Maya
- Proficiency in Python and Mel ideal
- Strong communication skills
- Strong problem solving
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