POSITION : CHARACTER MODELER
CHARACTER MODELER
JOB RESPONSIBILITIES:
- Create Blend Shapes and Facial Modeling
- Build complex yet visually appealing organic 3D characters and articulated set and prop models
- Create character models constructed with polygonal, NURBS, and subdivision topologies to create high resolution surface models ranging of highly stylized cartoon characters
- Create Sets and Props including: vehicles, buildings and master set environments. The level of mechanical articulation involved often leads set and prop modelers to rig the models they construct.
- Work well in a collaborative environment.
- Able to take direction from the Leads and Supervisors and feedback from the Directors.
JOB REQUIREMENTS:
- Must have experience with Blend Shapes
- Must have experience with Facial Modeling
- A thorough understanding of 3-D computer programs such as Maya and ZBrush
- Scripting (MEL, PERL, CSH) background a plus
- Previous experience with traditional 3D sculpting a plus
- Strong knowledge of anatomy a plus
- A reel including wireframes and turnarounds of work are requested for review
- Resume and a reel break down.
- Strong problem solving skills and a good eye required
- Proven ability to be detail oriented and to work efficiently within a production environment
- Must be able to work in a collaborative environment, taking direction from the Model Lead, CG Supervisor and feedback from the Art Director and Director(s) as necessary
- Bachelors degree or equivalent experience desired
- Maximum three years beyond graduation date
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