LOCATION : Los Angeles
POSITION : Fluid Dynamics FX TD
LOCATION : Kuala Lumpur
POSITION : Animator
: lighter
: Modeler
: compositor
: Texture Artist
Fluid Dynamics FX TD
Position Summary:
Rhythm and Hues Studios is seeking experienced Fluid Dynamics FX Technical Directors• Must be experienced user of Houdini, Maya, or a proprietary fluid dynamics system. Rhythm & Hues Studios EFX Department mainly uses Houdini for fluid effects.
• Ability to be pro-active and evaluate work independently to determine a proper look and correct motion.
• Experience in Compositing a plus.
• Knowledge of Python Scripting a plus but not required.
• Must be willing to work on a large team and take direction well.
Interested candidates should email their resume and website to: recruitment@rhythm.com -- Please ensure that you note Fluid Dynamics FX
Animator
Position Summary:
You will be doing character animation (body animation as well as lip synch). In addition to this you might also need to create camera motion, move inanimate objects through space (such as aircraft), animatics which include layout and rough blocking for previsualization purposes.Additional Info:
Regarding Demo Reels 1. Demo reel should showcase your understanding of animation principles such as squash-and-stretch, overlapping action, anticipation, follow-through, weight, timing, etc. 2. Demonstrate acting skills, Lip-syncing examples are also helpful in addition to walk cycles and life drawings. 3. Reel should demonstrate diversity in animation styles, ranging from highly realistic motion to a more exaggerated "cartoony" style.Required Skills:
- Strong traditional art skills (drawing, painting, or sculpture, etc.)
- Should be trained in classical animation or have exp. in Classical animation.
- Good acting skills / basic training in Acting.
- Knowledge of using Mocap data / exp. in stop motion animation.
- Clear understanding of rigging fundamentals.
- Excellent English communication skills (including written, verbal and report generating skills).
- Experience in a production environment (film/broadcast industry) as Character Animator / Facial Animator.
- Familiarity with UNIX / Linux
lighter
Position Summary:
Lighters will work on projects of varying visual style, photo -real or non-photo-realistic looks. You will have a broad range of responsibilities, including placing lights (for sequence as well as scene lighting), defining material properties, painting textures, managing renders and compositing (of CG elements).Responsibilities:
1) Strong traditional art skills (drawing, painting, or sculpture, etc.). 2) Knowledge/exp. in Photography & color theory. 3) Excellent English communication skills (including written, verbal and report generating skills) 4) Experience working in the Film/entertainment industry 5) Familiarity with UNIX / LinuxSubmission Requirements:
1) Reel should demonstrate strong sense of composition, light and color. A fine art portfolio can also be added.2) Still frames that demonstrate a solid understanding of how to set a mood using various types of contrast (especially value, color and depth of field) within a highly photo-realistic style.
3) Sample of mood boards (hand painted).
4) Image showcasing your ability to integrate a CG object into a live-action plate.
Modeler
Position Summary:
Applicants must show a solid sense of 3-dimensional design and attention to detail through their works with traditional sculpture, architecture and/or industrial design, as well as digital models. Since a majority of our work deals with combining computer generated elements with live action, the level of detail in your work should be able to approach photo-realistic complexity. In addition, a demonstration of high level of understanding of anatomy and proportions of realistic human figures and animals is helpful. As our work is quite diverse in subject, the applicants should be able to demonstrate a breadth of competence in 3D form - from mechanical design to organic objects, from photoreal to stylized.Modelers at Rhythm & Hues generally concentrate on modeling and sculpting. They would also be responsible for assigning of UV texture mapping coordinates as well as creating any groups which the Lighter or Character Animator may need. Modeler must understand the different ways to project a texture map and be able to gauge their results. They must also understand how the object will be lit.
Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control wherever necessary.
- Modeler will work on projects of varying visual style and looks from photoreal to stylized.
- Will be responsible for creating organic characters and hard surface models as per international standards as asked by our Supervisors.
- Work in a team environment on commercials and feature films.
Required Skills:
- Preferably having strong traditional art skills (drawing, painting,sculpturing, etc.)
- Must have high-level of production experience.(about 1-5 yrs)
- Strong skill base and experience in 3D softwares like Maya and/or 3D Studio Max. .
- Must have strong observation skills to create models in 3D.
- Excellent English communication skills (including written, verbal and report generating skills).
- Experience working on international projects is a plus.
- Familiarity with UNIX / Linux working environment is a plus.
- Knowledge/exp. in sculpting, anatomy study and Mel scripting is a plus.
Submission Requirements:
- Demo reels should demonstrate examples of detailed models for both organic and inorganic models or props.
- 360 degree turntables of grey shaded models with wire frame on it is a must.
- Inclusion of Textured and colored shaded models is a plus.
- Persons having a fine art background can include Art works from their portfolio.
compositor
Position Summary:
This is a technical and aesthetic role that is responsible for creating high quality digital composites of computer graphics and visual effects for feature films and television.Required Skills:
1) Minimum 2-3 years experience with Shake, Chalice, Illusion and/or any high end compositing applications.2) 3 years experience in working/leading a team of compositors in a post production facility
3) Proficiency and artistic sensibilities required in the areas of rotoscoping, wire removals, warping and morphing, and compositing (including blue/green screen extraction, keying, color correction)
4) Strong demo reel/portfolio showing high quality computer graphics imagery and showcasing aesthetic skills
5) Strong UNIX skills (preferably Linux)
6) Excellent english communication skills (including written, verbal and report generating skills)
7) Experience working in the Film/entertainment industry
Texture Artist
Position Summary:
Texturing Artists will work on projects of varying visual style, photo-real or non-photo-realistic looks. Will be responsible for creating shaders and painting textures as per international standards as asked by our Supervisors.Required Skills:
- Preferably having strong traditional art skills (drawing, painting, etc.).
- Must have high-level photo real painting experience and have the ability to replicate details of objects in painting.
- Strong skill base and experience in Photoshop.
- Must have strong observation skills to create realistic shaders in 3D.
- Experience with 3D packages and projection painting is preferable.
- Excellent English communication skills (including written, verbal and report generating skills).
- Experience working on international projects is a plus.
- Familiarity with UNIX / Linux working environment is a plus.
- Knowledge/exp. in Photography & color theory is a plus.
Submission Requirements:
- Demo reels should demonstrate examples of detailed textures painted for organic and inorganic models or props.
- 360 degree turntables of textured and shaded models is a must.
- Should have break-ups of different texture passes used in each model. For eg., Diffuse, Specular, Reflection, Displacement/Bump etc.
- The models can be shown with a checkered map to demonstrate the UV layouts.
- Persons having a fine art background should add works for their Art portfolio.
All interested candidates should email their resumes to: jobs-my@rhythm.com, and
mail a demo reel (DVD or VCD) to the address
Send us a link to your demo reel posted on Youtube or Vimeo.
Rhythm & Hues Sdn. Bhd.
Unit F1/F2, Level 1, Block 2300
Century Square, Jalan Usahawan
63000 Cyberjaya,
Selangor, Malaysia
Phone: +603-83202201
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