CHARACTER TD
Location : Burbank, CA
Responsibilities:
• Work directly with the character animators and modelers to define and create the controls that will allow the animator the creative freedom to pursue the ultimate in digital acting and performance
• Responsible for constructing 3D character rigs and animation interfaces, and establishing muscle and skin behaviors which range from broad squash and stretch to more realistic
• Responsible for character setup, creating skeletons, IK’s and deformers
• Assist the animators on software/UNIX/Maya issues as well as the use of implemented character animation controls and systems
• Technical animation during shot production, including basic simulation, solving IP issues, character clean up
Requirements:
• Bachelors degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience desired
• Previous production experience or exceptional artistic skills/abilities in CGI/traditional artwork
• Familiarity with skeletons and all kinds of deformers including soft bodies required
• Solid understanding of the principles of animation
• Extensive knowledge of anatomy, kinematics and physical behaviors
• Interest or experience in simulation
• Strong problem solving ability
• Good artistic eye
• A solid understanding of each of the following: the Unix/Linux environment; Python and/or Mel scripting; file management systems; render queues
• Must be able to work in a collaborative environment, taking direction from the Lead Character TD, Model Dev Lead and CG Supervisor as necessary
Preferred Skills:
• Experience in Modeling
• Experience in Hair/Cloth simulation
Traditional drawing, design and sculpture abilitiesAPPLY NOW >>
No comments:
Post a Comment