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3D Modeler , FX Support TD jobs

3D Modeler


Position Summary

Applicants must show a solid sense of 3-dimensional design and attention to detail through their works with traditional sculpture, architecture and/or industrial design, as well as digital models. Since a majority of our work deals with combining computer generated elements with live action, the level of detail in your work should be able to approach photo-realistic complexity. In addition, a demonstration of high level of understanding of anatomy and proportions of realistic human figures and animals is helpful. As our work is quite diverse in subject, the applicants should be able to demonstrate a breadth of competence in 3D form - from mechanical design to organic objects, from photoreal to stylized. Modelers at Rhythm & Hues generally concentrate on modeling and sculpting. They would also be responsible for assigning of UV texture mapping coordinates as well as creating any groups which the Lighter or Character Animator may need. Modeler must understand the different ways to project a texture map and be able to gauge their results. They must also understand how the object will be lit. Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control wherever necessary.
  • Modeler will work on projects of varying visual style and looks from photo real to stylized.
  • Will be responsible for creating organic characters and hard surface models as per international standards as asked by our Supervisors.
  • Work in a team environment on commercials and feature films.

Education, Skills and Experience

  • Preferably having strong traditional art skills (drawing, painting, sculpting, etc.)
  • Must have high-level of production experience (about 1-5 yrs).
  • Strong skill base and experience in 3D software like Maya and/or 3D Studio Max.
  • Must have strong observation skills to create models in 3D.
  • Excellent English communication skills (including written, verbal and report generating skills).
  • Experience working on international projects is a plus.
  • Familiarity with UNIX / Linux working environment is a plus.
  • Knowledge/exp. in sculpting, anatomy study and Mel scripting is a plus.

Regarding demo reels

  • Demo reels should demonstrate examples of detailed models for both organic and inorganic models or props.
  • 360 degree turntables of Grey shaded models with wire frame on it is a must.
  • Inclusion of Textured and colored shaded models is a plus.
  • Persons having a fine art background can include Art works from their portfolio.


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Jr. FX Support TD

Position Summary

Effects TDs create visuals to represent natural phenomenon (e.g., fire, water, smoke, clouds, and bubbles) and anything else extraordinary. These effects employ the use of particle systems, deformations, blobbies, flocking, dynamics, rendering, compositing, shader writing, scripting, other procedural techniques.

Responsibilities

  • Work with other TDs, Supervisors and Producers to create believable special effects.
  • Accurately interpret concept art and design from the Art Department.
  • Use and understand 3D lighting, effects and compositing tools.
  • Provide input regarding tools and interfaces to improve throughput.

Required Skills

  • Unix experience
  • Minimum 1-2 year experience with Houdini (must) and understanding of Renderman, Alias and/or Maya will be an added advantage.
  • Experience handling particle systems and dynamics in 3D softwares.
  • Strong demo reel/portfolio in realistic effects animation and lighting.
  • Must have a minimum of a Bachelors degree or equivalent in Computer Science, Engineering or related field.
  • Good knowledge / understanding on Maths and physics.
  • Ability to perform visual and analytical problem-solving in 3 dimensional space.
  • Understanding and experience with advanced rendering, compositing and procedural animation concepts.
  • Ability to work well in team atmosphere.

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 Filming the Fantastic: A Guide to Visual Effects Cinematography 

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