Latest job openings

Luma Pictures Hiring

 

 FX ARTIST

 Responsibilities

  • light and render FX passes for specific shots using developed FX rigs
  • develop rigs/techniques to implement and optimize approved looks
  • produce look tests based on provided reference materials
  • creation of tools and scripts to facilitate workflow

Qualifications

  • artist should be familiar with more than one of the following applications:
      Maya
      Houdini
      Realflow
      Krakatoa
      Fume
      3dsMax
  • Python scripting experience is a plus
  • understanding multi pass 3D compositing is a plus
  • artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • strong time management skills and extremely organized.
  • solid work ethic and a positive attitude in the face of challenging situations.
  • Los Angeles Residents or willingness to relocate preferred - Relocation assistance may be available subject to negotiation                                          
  •  

MODELING / TEXTURING  LEAD 

Responsibilities


  • digital paintings of photo realistic environments based on concept art and photo reference
  • model environments and props for UV texturing
  • set up scenes for camera projection
  • develop multilayered photo-real textures for use in multi-pass rendering

Qualifications

 

  • well versed with Maya and Photoshop
  • Z-Brush, Mudbox or Bodypaint skills are a plus
  • have a solid understanding of VFX production pipelines and multi-pass rendering methods
  • demonstrated ability to create seamless photo-real environments
  • excellent written and verbal skills are key
  • relocation assistance may be available subject to negotiation

Email applications should include

  • cover letter
  • resume
  • reel breakdown
  • link to online reel/portfolio
Or  mail your reel as quicktime on data DVD to:

Attn: Recruiting (position)
Luma Pictures
248 Westminster Ave
Venice, CA 90291


Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

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